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For Arcana Evolved. Originally published at DiamondThrone.com
1. The Docks
The docks spread at the very bottom of Utos? cliffs. Familiar to
smugglers and mercenaries, this place is the perpetual black
market for goods and services not allowed by the city?s
administration. Mud, piles of decaying trash thrown out of the
windows, wooden, wet houses with near-collapsing roof tops
within dark, narrow alley-ways make this district one of the
least hospitable of the city.
2. The Market District
The docks are filthy, dark, where the Market District is
cosmopolitan and clean. The Watch frequently walks down the
streets, where most of the travelers to Utos head, sooner or
later. There, you can find some of the rarest goods across the
continent. Peoples sell and buy. From shops, from tents, from
stall, even from horseback, people mingle in a frenzy of trade
and exchange.
3. The North Hive
This is the district of tanners, leather-workers, carpenters,
potters and other low-ranking craftsmen. Streets are clean but
bare, without any ornaments or decorations. This is a district
dedicated to these crafts without which Utos would not survive.
But so many, so plenty are these crafts that the entire area is
filled with people whose sole purpose in life is to fulfill
their role in Utos? society. These people have no hope, no
freedom other than to work for the glory of the
philosopher-priests.
All houses look the same. Functional, practical but without
identity? much like its inhabitants. The walls are made of
mortar for the first floors, while the next levels are usually
built of timber. This gives a clean but lifeless outlook to the
whole district.
4. The South Hive
The South Hive is a district mainly populated by high ranking
craftsmen: painters, carvers, sculptors, tailors, most musicians
of the Courtyards live between its boundaries. Its streets are
as colorful as its inhabitants, or so the saying goes. This
holds some truth, given the ?artistic? inclinations of its
inhabitants. An untold struggle opposes the people of the South
Hive. Not only are they competing in the quality of their work,
but also on its appearance. In fact, everything here is about
the appearance. Fashion, architecture, artworks have to impress
rather than serve.
5. The Gardens of Alabaster
This is the entertainment district. Many rich merchants,
bourgeois, nobles live on this terrace. Select taverns and inns,
houses of nobles open to negotiations can all be found here. The
gardens gained their name from the unusual white cement used to
build its residences.
6. The Courtyards
These form the secluded district of the philosopher-priests.
They could care less about visitors braving the Ford of Echoes
or the Thousand Steps of Enlightenment: all that matters is the
argument, not the one who utters it. The philosophers are living
amidst temples of ivory and towers of bloodstone. No riches of
the people are spared for the sake of their all-knowing
meditations.

Some particular
locations:
A. The Open Air Market
This is the place where most of the traders, caravans, itinerant
sellers and buyers meet to exchange goods and services.
Occasionally, when the philosopher-priests deem necessary to
share information with the people of Utos, they use this market
place as a gigantic forum.
B. The Thousand Steps of Enlightenment
When visitors to Utos want to access The Courtyards of the
philosopher-priests, they have to go through one of two tests:
the ford of echoes, or the thousand steps of enlightenment.
These steps are carved into the face of the cliff above the
Market District. There, visitors are endlessly whipped and
questioned by acolytes of the philosopher-priest about their
whereabouts, their identity, their purpose in life, their faith.
If, after hours of climbing, the visitors didn?t give up under
the psychological torture of the acolytes, they are allowed
within the priests? Courtyards.
C. The Ford of Echoes
This huge bridge leads directly from the city?s outskirts to the
Courtyards of the priests. There, as the pilgrim climbs the
bridge?s stairway, a particular enchantment brings back all good
and bad memories to his or her memory. It is like a
self-inflicted judgment where nothing could be left forgotten.
One has to overcome his or her own legacy to access the
Courtyards through this path. |